Post by Gfdgsgxgzgdrc on Jul 29, 2020 22:56:13 GMT
I was going to post this as this week's poll, but I thought it would be too open-ended for a poll, so I decided to post it here instead. What alternate rulesets or expansions (like the Book of Haldo) would you add to Trogdor!! The Board Game?
For a while, I considered adding a Peasant's Quest mode to my Trogdor!! Scratch game. This mode would add the Kerrek, who would behave similarly to a peasant, but he would move along the knights' movement path. When the Kerrek comes into contact with a peasant, he pounds them into the ground (similar to peasants getting arrowed in the Book of Haldo). Also, he cannot be eaten, only burninated. This only gets rid of him temporarily, and he returns whenever a Kerrek card is drawn. This mode would also probably include the TrogHelmet, TrogShield, and TrogSword somehow — maybe they'd be scattered across the countryside, and any peasant it touches would take that item. Maybe the TrogHelmet would let the peasant repair whenever they move, the TrogShield would make the peasant immune to burnination, and the TrogSword would make the peasant immune to devouration. I haven't worked out all the details.
Secondly, as suggested by Strong Bad that one time, a ruleset compatible with the Homestar meeples and/or figurines would be neat (although they wouldn't be necessary). Each character can replace Trogdor (similar to the dragon meeples), but have extra abilities and limitations associated with them. Unlike Keepers and Items, these powers apply to all players. Or maybe each player uses a specific character, all of which are on the board at the same time.
So what ideas do you have? Post 'em if you'd like! That's what this thread is for!
For a while, I considered adding a Peasant's Quest mode to my Trogdor!! Scratch game. This mode would add the Kerrek, who would behave similarly to a peasant, but he would move along the knights' movement path. When the Kerrek comes into contact with a peasant, he pounds them into the ground (similar to peasants getting arrowed in the Book of Haldo). Also, he cannot be eaten, only burninated. This only gets rid of him temporarily, and he returns whenever a Kerrek card is drawn. This mode would also probably include the TrogHelmet, TrogShield, and TrogSword somehow — maybe they'd be scattered across the countryside, and any peasant it touches would take that item. Maybe the TrogHelmet would let the peasant repair whenever they move, the TrogShield would make the peasant immune to burnination, and the TrogSword would make the peasant immune to devouration. I haven't worked out all the details.
Secondly, as suggested by Strong Bad that one time, a ruleset compatible with the Homestar meeples and/or figurines would be neat (although they wouldn't be necessary). Each character can replace Trogdor (similar to the dragon meeples), but have extra abilities and limitations associated with them. Unlike Keepers and Items, these powers apply to all players. Or maybe each player uses a specific character, all of which are on the board at the same time.
- Homestar may move up to two spaces in a single direction per movement action. However, knights also move twice. Not the archer though.
- Strong Bad, since he seemingly created Peasantry, may burninate five tiles before the game begins. Touching any of these tiles ends your turn for some reason.
- After The Cheat hides, he may use his remaining actions to continue sneaking around until his turn ends, and will not be harmed during phase 2. However, you can not hide if you have one action left.
- Strong Mad can not burninate the final tile, peasant, or cottage (whichever is the last remaining) until his Fiery Rage, which uses eight movement cards instead of five.
- Strong Sad can hide for free on mountain tiles, but is too fat to fit through tunnels.
- If a knight blocks Pom Pom's movement, he may float over them. However, if the Trog-Meter is less than two, Pom Pom pops and Fiery Rage begins.
- Marzipan stole all the gardening equipment, so peasants can not repair. Instead, Marzipan replants her own tile at the end of each turn.
- Bubs sells discount cottages that burn themselves down due to faulty wiring, so all eligible cottages are automatically burninated. However, the archer can now repair cottages.
- Coach Z gives up after ten turns (which ends the game), but burninated peasants move twice to get away from him.
- The King of Town automatically eats peasants he encounters, so they cannot be burninated. You can also spawn peasants at any time, because if the Trog-Meter is full, the King can't move.
- The knights refuse to enter the Poopsmith's tile, but the archer does double damage.
- Homsar's omnipotence is yours to wield as you will.
So what ideas do you have? Post 'em if you'd like! That's what this thread is for!